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App app and away

Ideate, plan, and build a prototype mobile phone app.

Students will be User Interface (UI) and User Interface (UX) designers for the day. Students will select a design brief and will be provided graphic assets to develop a mobile phone app. Using the design process, students will put pen to paper to sketch their ideas before delving into the world of Figma, an industry-standard web development tool, to create a working prototype for delivery on a mobile device.

Suitable for

Years 7-10

Duration

Full Day at the Tech School

Program Outline

  • Introduction to Figma
  • Introduction to UI and UX design principles
  • Create mobile prototype

Outcomes

Students will:

  • Use Figma to design and prototype an app
  • Create a minimum of 5 unique screens
  • Test prototype on a mobile device

Curriculum Links

  • Digital Technologies
  • Design and Technologies
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