Students will investigate climate change, renewable energy, and storage solutions before engaging in an immersive RPG-survival game, 'The [Re]Generation'.
Designed to align with curriculum goals, the game reinforces lessons in environmental science, electricity generation, social studies, and critical thinking through experiential learning. By challenging students to make informed decisions and collaborate effectively, it prepares them to address real-world sustainability challenges with creativity and problem-solving skills.
Years 7-10 + VM
4 x 50min lessons and 1x full day at GTS