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The [Re]Generation

Video gaming is one of the biggest communication mediums on the planet, and our transition to renewable energy sources is one of the biggest challenges facing the world.

Students will investigate climate change, renewable energy, and storage solutions before engaging in an immersive RPG-survival game, 'The [Re]Generation'.

Designed to align with curriculum goals, the game reinforces lessons in environmental science, electricity generation, social studies, and critical thinking through experiential learning. By challenging students to make informed decisions and collaborate effectively, it prepares them to address real-world sustainability challenges with creativity and problem-solving skills.

Industry Partners
Suitable for

Years 7-10 + VM

Duration

4 x 50min lessons and 1x full day at GTS


Program Information

  • Science
  • Humanities
  • Technologies
  • The Arts
  • Critical & Creative Thinking

  • Applied Computing
  •  Environmental Science
  •  Data Analytics
  •  Mathematics
  •  Information and Communications Technology
  •  Physics

  • Certificate III in Information Technology
  • Certificate III in Design Fundamentals (Design Basics)
  • Certificate III in Supply Chain Operations

  • Windfarm Construction
  • Engineer

 


 

Program Delivery

Module 1 1 x 50 min
Learn about climate change & its global challenges.
Module 2 1 x 50 min
Explore the different types of renewable energy sources both established & emerging.
Module 3 1 x 50 min
Investigate the challenges surrounding storing renewable energy & transporting it.
Module 4 1 x 50 min
Introduction to serious games and their abilities to spark behavioural change
Module 5 Full Day at GTS
Play our expansive RPG-survival adventure & discuss our journey to NetZero.
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