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The [Re]Generation

Video gaming is one of the biggest communication mediums on the planet, and our transition to renewable energy sources is one of the biggest challenges facing the world.

Students will explore climate change, renewable energy sources and storage before arriving at the Tech School to test their environmental stewardship and cooperative problem solving against an expansive RPG-survival adventure game, The [Re]Generation.

Aligned with curriculum goals, the game offers a dynamic platform to reinforce classroom lessons on environmental sciences, electricity generation, social studies, and critical thinking. The [Re]Generation serves as a catalyst for experiential learning, preparing the next generation to tackle real-world challenges through informed decision-making and collaborative problem-solving.

Industry Partners
Suitable for

Years 7-10 + VM

Duration

6x 50min lessons and 1x full day at GTS

Student outcomes

Students will:

  • Explore the effects of climate change.
  • Understand the differences between renewable and non-renewable energies.
  • Learn each type of emerging and established renewable energies.
  • Investigate the challenges of energy storage and transmission.
  • Collaboratively test their knowledge using a custom-built video game.

Curriculum Focus

  • Science
  • Humanities
  • Digital Technologies
  • Design & Technologies

Program Overview

Climate Change 101
Module 1
2 x 50 min
Renewable Energy Sources
Module 2
2 x 50 min
Energy storage and transmission
Module 3
1 x 50 min
Serious Games
Module 4
1 x 50 min
The [Re]Generation
Module 5
Full Day
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